SNAKE(6) | Games Manual | SNAKE(6) |
snake
, snscore
—
snake |
[-w width]
[-l length]
[-t ] |
snscore |
snake
is a display-based game. The object of the game is
to make as much money as possible without getting eaten by the snake. The
-l
and -w
options allow you to
specify the length and width of the field. By default the entire screen is
used. The -t
option makes the game assume you are on a
slow terminal.
You are represented on the screen by an I. The snake is 6 squares long and is represented by s's with an S at its head. The money is $, and an exit is #. Your score is posted in the upper left hand corner.
You can move around using the same conventions as
vi(1), the
h
, j
,
k
, and l
keys work, as do
the arrow keys. Other possibilities include:
sefc
HJKL
SEFC
ATPB
x
p
w
To earn money, move to the same square the money is on. A new $ will appear when you earn the current one. As you get richer, the snake gets hungrier. To leave the game, move to the exit (#).
A record is kept of the personal best score of each player. Scores are only counted if you leave at the exit, getting eaten by the snake is worth nothing.
As in pinball, matching the last digit of your score to the number which appears after the game is worth a bonus.
To see who wastes time playing snake, run
snscore
.
The scoring function takes into account the size of the screen. A perfect function to do this equitably has not been devised.
May 31, 1993 | NetBSD 9.3 |