# glsinkbin

Infrastructure to process GL textures

## Hierarchy

    GObject
        ╰──GInitiallyUnowned
            ╰──GstObject
                ╰──GstElement
                    ╰──GstBin
                        ╰──glsinkbin

## Implemented interfaces

    GstChildProxy
    GstVideoOverlay
    GstNavigation
    GstColorBalance

## Factory details

Authors: – Matthew Waters

Classification: – `Sink/Video`

Rank – none

Plugin – opengl

Package – GStreamer Base Plug-ins

## Pad Templates

### `sink`

    video/x-raw(memory:DMABuf, meta:GstVideoOverlayComposition):
             format: DMA_DRM
              width: [ 1, 2147483647 ]
             height: [ 1, 2147483647 ]
          framerate: [ 0/1, 2147483647/1 ]

    video/x-raw(memory:DMABuf, meta:GstVideoOverlayComposition):
             format: DMA_DRM
              width: [ 1, 2147483647 ]
             height: [ 1, 2147483647 ]
          framerate: [ 0/1, 2147483647/1 ]

    video/x-raw(memory:SystemMemory, meta:GstVideoOverlayComposition):
             format: { RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, GBRA, GBR, RGBP, BGRP, RGB, BGR, RGB16, BGR16, AYUV, VUYA, A444, A422, Y410, I420, YV12, NV12, NV21, NV16, NV61, NV24, YUY2, UYVY, Y210, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64, A420, AV12, NV12_16L32S, NV12_4L4, RBGA, v210, RGBA64_LE, BGR10A2_LE, RGB10A2_LE, BGR10x2_LE, RGB10x2_LE, P010_10LE, P012_LE, P016_LE, Y212_LE, Y412_LE, A444_16LE, A422_16LE, A420_16LE, A444_12LE, A422_12LE, A420_12LE, A420_10LE, A422_10LE, A444_10LE, I420_12LE, I420_10LE, I422_10LE, I422_12LE, Y444_10LE, Y444_12LE, Y444_16LE }
              width: [ 1, 2147483647 ]
             height: [ 1, 2147483647 ]
          framerate: [ 0/1, 2147483647/1 ]

    video/x-raw(memory:SystemMemory, meta:GstVideoOverlayComposition):
             format: { RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, GBRA, GBR, RGBP, BGRP, RGB, BGR, RGB16, BGR16, AYUV, VUYA, A444, A422, Y410, I420, YV12, NV12, NV21, NV16, NV61, NV24, YUY2, UYVY, Y210, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64, A420, AV12, NV12_16L32S, NV12_4L4, RBGA, v210, RGBA64_LE, BGR10A2_LE, RGB10A2_LE, BGR10x2_LE, RGB10x2_LE, P010_10LE, P012_LE, P016_LE, Y212_LE, Y412_LE, A444_16LE, A422_16LE, A420_16LE, A444_12LE, A422_12LE, A420_12LE, A420_10LE, A422_10LE, A444_10LE, I420_12LE, I420_10LE, I422_10LE, I422_12LE, Y444_10LE, Y444_12LE, Y444_16LE }
              width: [ 1, 2147483647 ]
             height: [ 1, 2147483647 ]
          framerate: [ 0/1, 2147483647/1 ]

    video/x-raw(memory:GLMemory, meta:GstVideoOverlayComposition):
             format: { RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, GBRA, GBR, RGBP, BGRP, RGB, BGR, RGB16, BGR16, AYUV, VUYA, A444, A422, Y410, I420, YV12, NV12, NV21, NV16, NV61, NV24, YUY2, UYVY, Y210, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64, A420, AV12, NV12_16L32S, NV12_4L4, RBGA, v210, RGBA64_LE, BGR10A2_LE, RGB10A2_LE, BGR10x2_LE, RGB10x2_LE, P010_10LE, P012_LE, P016_LE, Y212_LE, Y412_LE, A444_16LE, A422_16LE, A420_16LE, A444_12LE, A422_12LE, A420_12LE, A420_10LE, A422_10LE, A444_10LE, I420_12LE, I420_10LE, I422_10LE, I422_12LE, Y444_10LE, Y444_12LE, Y444_16LE }
              width: [ 1, 2147483647 ]
             height: [ 1, 2147483647 ]
          framerate: [ 0/1, 2147483647/1 ]

    video/x-raw(meta:GstVideoGLTextureUploadMeta, meta:GstVideoOverlayComposition):
             format: RGBA
              width: [ 1, 2147483647 ]
             height: [ 1, 2147483647 ]
          framerate: [ 0/1, 2147483647/1 ]

    video/x-raw(memory:DMABuf):
             format: DMA_DRM
              width: [ 1, 2147483647 ]
             height: [ 1, 2147483647 ]
          framerate: [ 0/1, 2147483647/1 ]
    video/x-raw:
             format: { RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, GBRA, GBR, RGBP, BGRP, RGB, BGR, RGB16, BGR16, AYUV, VUYA, A444, A422, Y410, I420, YV12, NV12, NV21, NV16, NV61, NV24, YUY2, UYVY, Y210, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64, A420, AV12, NV12_16L32S, NV12_4L4, RBGA, v210, RGBA64_LE, BGR10A2_LE, RGB10A2_LE, BGR10x2_LE, RGB10x2_LE, P010_10LE, P012_LE, P016_LE, Y212_LE, Y412_LE, A444_16LE, A422_16LE, A420_16LE, A444_12LE, A422_12LE, A420_12LE, A420_10LE, A422_10LE, A444_10LE, I420_12LE, I420_10LE, I422_10LE, I422_12LE, Y444_10LE, Y444_12LE, Y444_16LE }
              width: [ 1, 2147483647 ]
             height: [ 1, 2147483647 ]
          framerate: [ 0/1, 2147483647/1 ]

    video/x-raw(memory:GLMemory):
             format: { RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, GBRA, GBR, RGBP, BGRP, RGB, BGR, RGB16, BGR16, AYUV, VUYA, A444, A422, Y410, I420, YV12, NV12, NV21, NV16, NV61, NV24, YUY2, UYVY, Y210, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64, A420, AV12, NV12_16L32S, NV12_4L4, RBGA, v210, RGBA64_LE, BGR10A2_LE, RGB10A2_LE, BGR10x2_LE, RGB10x2_LE, P010_10LE, P012_LE, P016_LE, Y212_LE, Y412_LE, A444_16LE, A422_16LE, A420_16LE, A444_12LE, A422_12LE, A420_12LE, A420_10LE, A422_10LE, A444_10LE, I420_12LE, I420_10LE, I422_10LE, I422_12LE, Y444_10LE, Y444_12LE, Y444_16LE }
              width: [ 1, 2147483647 ]
             height: [ 1, 2147483647 ]
          framerate: [ 0/1, 2147483647/1 ]

    video/x-raw(meta:GstVideoGLTextureUploadMeta):
             format: RGBA
              width: [ 1, 2147483647 ]
             height: [ 1, 2147483647 ]
          framerate: [ 0/1, 2147483647/1 ]

Presence – always

Direction – sink

Object type – GstPad

## Signals

### create-element

    GstElement *
    create_element_callback (GstElement * object,
                             gpointer udata)

    def create_element_callback (object, udata):
        #python callback for the 'create-element' signal

    function create_element_callback(object: GstElement * object, udata: gpointer udata): {
        // javascript callback for the 'create-element' signal
    }

Will be emitted when we need the processing element/s that this bin will use

Parameters:

`object` –

the glsinkbin

`udata` –
No description available
Returns (GstElement *) –

a new GstElement

Flags: Run Last

## Properties

#### async

    “async” gboolean

Go asynchronously to PAUSED

Flags : Read / Write

Default value : true

#### blocksize

    “blocksize” guint

Size in bytes to pull per buffer (0 = default)

Flags : Read / Write

Default value : 4096

#### brightness

    “brightness” gdouble

brightness

Flags : Read / Write

Default value : 0

#### contrast

    “contrast” gdouble

contrast

Flags : Read / Write

Default value : 1

#### enable-last-sample

    “enable-last-sample” gboolean

Enable the last-sample property

Flags : Read / Write

Default value : true

### force-aspect-ratio

    “force-aspect-ratio” gboolean

When enabled, scaling will respect original aspect ratio

Flags : Read / Write

Default value : false

#### hue

    “hue” gdouble

hue

Flags : Read / Write

Default value : 0

#### last-sample

    “last-sample” GstSample *

The last sample received in the sink

Flags : Read

#### max-bitrate

    “max-bitrate” guint64

The maximum bits per second to render (0 = disabled)

Flags : Read / Write

Default value : 0

#### max-lateness

    “max-lateness” gint64

Maximum number of nanoseconds that a buffer can be late before it is dropped (-1 unlimited)

Flags : Read / Write

Default value : 5000000

#### qos

    “qos” gboolean

Generate Quality-of-Service events upstream

Flags : Read / Write

Default value : true

#### render-delay

    “render-delay” guint64

Additional render delay of the sink in nanoseconds

Flags : Read / Write

Default value : 0

#### saturation

    “saturation” gdouble

saturation

Flags : Read / Write

Default value : 1

#### sink

    “sink” GstElement *

The GL sink chain to use

Flags : Read / Write

#### sync

    “sync” gboolean

Sync on the clock

Flags : Read / Write

Default value : true

#### throttle-time

    “throttle-time” guint64

The time to keep between rendered buffers (0 = disabled)

Flags : Read / Write

Default value : 0

#### ts-offset

    “ts-offset” gint64

Timestamp offset in nanoseconds

Flags : Read / Write

Default value : 0

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